
I’m cutting Fallen Earth a lot of technical slack as it is an indie game that is working to get it’s act together and offer something new and unique.
Creating the Character
The character creator was similar to that of Guild Wars, but with a bit more refinement to each options. Generally speaking, I was able to make my character distinct and personal… which is all anyone can ask for.
Tutorial
I found it to be very intriguing and entertaining. It threw me into the game world and did so in a very well made environment (the bowels of Hoover Dam).
The combat was similar to that of Hellgate London… a mix of FPS and RPG. Entertaining… but not deep. Again… this is just the tutorial. I expect ore details when other elements, such as crafting, mutations and level abilities are added to the tactical mix.
The “mount” I was able to use was a ATV and it was well done, IMO. Excellent responses, but more of an arcade type of physics than “realism” or simulation.
Starter Zone
After the tutorial, I picked my starter city and got some exploration in. The graphics look a few years old, but the game world design is well done. It’s not the magnificently rendered desolation of Fallout 3…but it is it’s little brother. I kind of reminds me of Star Wars Galaxy, but with vastly superior terrain designs.
I enjoyed the experience enough to want to learn more about what lies ahead so I can give it more than a glancing appraisal. I’ll comb the forums for some directions, because my newb gear is no where near as fun as the tutorial stuff… and I want to approach this wold well-healed.
Note: Technically speaking, the game has some obvious glitches and graphic anomalies. There was occasional rubber-banding of mobs that broke immersion. I’ve also heard reports of patching troubles. I had to download hours of content before getting started, so I can understand the frustration if you did so… and found you had to do it again because of some unreported installation failure after the fact.

